fn input_handler(
input: Res<'_, ButtonInput<KeyCode>>,
next_editor_state: ResMut<'_, NextState<EditorState>>,
next_track_state: ResMut<'_, NextState<TrackEditorState>>,
)Expand description
System for switching between track editor states.
Will not run when in other editors due to TrackEditorState dependency on EditorState being TrackEditor,
and thus does not require a run condition.