pub fn on_exit_node(
e: On<'_, '_, PointerLeave>,
virtual_s: Option<Single<'_, '_, &mut VirtualSegment>>,
q_nodes: Query<'_, '_, &mut MeshMaterial2d<ColorMaterial>, With<TrackNode>>,
from_node_type: ResMut<'_, FromNodeType>,
assets_manager: Res<'_, AssetsManager>,
)