fn movement(
keyboard_input: Res<'_, ButtonInput<KeyCode>>,
camera_transform: Query<'_, '_, &mut Transform, With<Camera2d>>,
time: Res<'_, Time>,
input_focus: Res<'_, InputFocus>,
)fn movement(
keyboard_input: Res<'_, ButtonInput<KeyCode>>,
camera_transform: Query<'_, '_, &mut Transform, With<Camera2d>>,
time: Res<'_, Time>,
input_focus: Res<'_, InputFocus>,
)