pub fn on_activate_logical_blocks(
_: On<'_, '_, Activate>,
cmd: Commands<'_, '_>,
logical_blocks: Query<'_, '_, (Entity, &LogicalBlock)>,
curr_state: Res<'_, State<UiState>>,
next_state: ResMut<'_, NextState<UiState>>,
)pub fn on_activate_logical_blocks(
_: On<'_, '_, Activate>,
cmd: Commands<'_, '_>,
logical_blocks: Query<'_, '_, (Entity, &LogicalBlock)>,
curr_state: Res<'_, State<UiState>>,
next_state: ResMut<'_, NextState<UiState>>,
)